Showing posts with label Harry Dean Stanton. Show all posts
Showing posts with label Harry Dean Stanton. Show all posts

Tuesday, March 8

Rango

When the Rango trailer met with near-unanimous derision and dismissal among critics and, seemingly, audiences, I wonder if Gore Verbinski sat back and knowingly thought to himself, "To hell with it. They'll come crawling back when the time comes." If he did, he was right: Rango wastes no time announcing itself the first major mainstream release of the year, driven by a visual design unseen in any recent animated film that comes to mind and laced with a humor that never feels cheap or easy.

From its opening moments, Rango carries a mild sense of Dadaist whimsy, a mariachi band addressing the audience directly and introducing a character "who has yet to enter his own story." Cut to a flower-shirted chameleon going stir-crazy in a terrarium, organizing plays with the plastic objects littering his boxed home and even holding conversations with such props as a wind-up fish and a mock tree. Just as the lizard hits upon a new idea requiring an ironic twist for his protagonist, his masters' car lurches in traffic and sends the terrarium out of the foolishly open back window, stranding the domesticated creature in the middle of a harsh desert highway with a sun so hot a drop of water sizzles and evaporates on the tongue before it can even offer the tease of a quenched thirst. The poor beast shrivels up and partially crumbles twice in the rays.

At this point, the metafictional devices employed with the mariachi band and self-reflexive acting of the protagonist among his props gives way to outright surrealism, from a squashed armadillo carrying on a cryptic conversation with the lizard and sun-baked hallucinations allowing for some truly breathtaking yet hilarious animation. At last, our hero finds his way to a parched town called Dirt where he avoids a swift beating by taking the name Rango and putting his acting chops to the test with fanciful tales of gunslinging prowess.

Amazingly, Rango sidesteps the lazy appropriation of winking clichés seen in recent animated films, even as it eschews putting a toe into the Western genre pool for splashing in with a cannonball. This is the closest anyone has come to making a CGI Tarantino movie. Rango does not simply regurgitate pop culture, it embraces it, honoring conventions even as it pokes fun and adds new dimensions to them. Leone references dominate the landscape, from the use of a Morricone-esque score by Hans Zimmer to a likeness of the Man with No Name. The film also incorporates the work of Chuck Jones in its chaotic yet carefully composed animation, ensuring strict adherence of spatial relationships and perspective so that the sudden breaks are even more clanging, hilarious and daring. Verbinski even throws in a Fear and Loathing nod, recalling not only Hunter's own mad, hallucinogenic ride through the desert but Terry Gilliam, whose influence can be seen all over Rango's visual originality rooted in the work of others.

To even get into how gorgeous, how memorable and how singular the animation of Rango is would send this review down a dead-end street of superlatives. Who on Earth could have guessed from Rango's unalluring teaser that the primary influence on its visual scheme, even above classical Western imagery, would be the work of Salvador Dalí? To be fair, the animators left a hefty clue for the audience in the unimpressive frame of the protagonist. Rango, too weird to appeal in a trailer, works brilliantly in context: set against the startlingly realistic animation of the other animals, Rango visually clashes. His askew, pencil-thin neck supports his vast head like a glacial till holding up a balancing rock, and his slightly uneven eye sockets with narrowed nipples for peepers subtly resemble breasts. Only Rattlesnake Jake, a massive, coiling psychopath who comes to town to pop the bubble of Rango's inflated persona, matches Rango's off-kilter animation, what with his seemingly endless body and his machine-gun rattler.

The backdrops offer even more chances for innovative rendering. Hallucinations of terrifyingly symmetrical cactus configurations, slow-motion shots of a desert highway illuminates overhead by cars passing over the hero, and a transparently fake (and thus disgustingly recognizable) Las Vegas are but some of the masterful background animations in which Verbinski places his characters. Where Wes Anderson's inexperience with animation did not preclude him from dictating style and movement to his supposedly tortured team on Fantastic Mr. Fox, the less-mannered Verbinski appears to have reacted to his own unfamiliarity with the medium with humility, ceding artistic control to his animators. Amazingly, Rango fails to fall into the trap that entangled infamous examples of competing visions in animation (Disney's 1951 Alice in Wonderland comes swiftly to mind), maintaining a cohesive juxtaposition between surprising realism and the most brazen use of Dada in children's entertainment since the early brilliance of Spongebob Squarepants.

Of course, to say that assumes Rango could conceivably be seen as a kid's film, which it most emphatically is not. Though it sidesteps Tarantino's vulgarity, the sheer amount of adult-oriented pop culture references and film history on display offers nothing for a child, and most of the dialogue plays at, at the least, a teenage level. Only the slapstick could fully appeal to a child, but then physical comedy, when done well, is universal, and the comedy here is dynamite. And if the sophistication of the writing does not turn off the children, the sight of Rattlesnake Jake surely will, each lunge of his bared fangs or constricting coil around heroes terrifying enough to shake an adult. Those dismissing Rango for not being palatable to children (or praising it in spite of this "shortcoming") have grown too accustomed to the idea of animation being something that must appeal to children. Rango has just enough to keep a kid entertained -- and for the love of God, parents, let your kids get scared; it does 'em good -- but it clearly aims for an older audience.

Part of Rango's promotional package highlighted Verbinski's staging of the voice cast as if they were actually on-screen, filming them acting together in what seemed a desperate gimmick. Yet the move paid off, and Rango sports one of the voice casts of major stars to sound as if the actors did more than simply speak into the microphone. Bill Nighy properly sinks into his role as Jake, adding menace to his speech and not just his movement. An unrecognizable Isla Fisher plays Beans, the unfortunately named love interest who chatters in a contradictory mile-a-minute drawl shockingly familiar to those of us who have heard the slowed-down Southern accent as sped up by inflamed passions. And what a weird niche in which Ned Beatty has found himself, playing a crippled authority figure exuding false comfort and harboring ulterior motives in an animated film only a year after....well, you know.

Casting Rango, a delusional pet with aspirations of being a thespian, as a chameleon was a sly gag, and one Johnny Depp undoubtedly got. After the last two Pirates movies, the relationship between Depp and Verbinski went stale, to the point one could not easily recall how incandescent their first pairing was (and on a film preemptively dismissed as derivative and money-grabbing). They capture lightning in a bottle once more here, letting Depp exercise his most exuberant techniques without the setbacks of watching the actual man contort himself into buffoonish shapes for a laugh. Never appearing on-screen, Depp hasn't been so watchable in years.

Stuffed with allusions and surprises, Rango occasionally goes so far as to recontextualize its references and make something else out of them. A massive canyon chase not only combines elements of the podcast race and Death Star trench run of Episodes I and IV, respectively, it also adds a dash of the flying monkeys from The Wizard of Oz, albeit with bats. Three superb sequences combine into one visual tour-de-force that borrows the best aspects from all of them and plays around in the white space left over. At the other end of the spectrum, the film pokes fun at the stereotypes of Native Americans, the somber raven to whom Rango incessantly condescends always subverting expectations based on genre clichés (a reference to Depp's involvement in the thoroughly anti-cliché, anti-Western Dead Man, perhaps?). I also enjoyed the idea of a town so literally dry that, when the locals laugh at the naïve city slicker asking for water, they do so because they'd all love nothing more than a sip of the stuff instead of alcohol.

In a year where Pixar already seems to be planning a working vacation with Cars 2, Rango might survive in the public consciousness through the year and win some accolades come the next awards season. One can only hope; Rango is one of the few animated films to ignore Pixar entirely, either as competition or influence. The makers focused only on telling a good story in the way they saw it, and the results freely leap off the screen despite staying in obsolete ol' 2D. Intelligent, witty, original films of any stripe do not come along often, and to see something this bold come from the seemingly dessicated corpse of Nickelodeon Studios proves one should never count anyone out. The film circles around the idea that anyone can be a hero given the right circumstances and sense of perseverance and duty; Rango itself proves how dedication turns a decent concept into great art.

Wednesday, October 27

Alien

Alien sits in the middle between the opposing styles of my two favorite horror films, the two films I believe represent the pinnacle of the genre. On one end is John Carpenter's Halloween, an elegantly composed film so meticulous that it has no jump scares but instead creates a deliberate and well-sustained atmosphere of unsettling discontent. You're waiting for something to jump out at you, but for the most part it never does. That film is about the inevitability of an unstoppable force. At the other pole is The Texas Chainsaw Massacre, a film made by an equally gifted filmmaker who nevertheless has a sloppier style than Carpenter's immaculate perceptions. Yet that messiness works in Tobe Hooper's favor, allowing him to make a horror film that works, time and again, on a feeling of spontaneity. Even when you're watching it for the second, or fifth, time, it has the power to startle you because everything happens in the moment.

Alien certainly has the atmosphere and directorial sophistication of Halloween down pat. Its sets are complex while looking well-worn, with H.R. Giger's legendary monster instantly announcing itself as one of cinema's most ingeniously designed creatures. With a nuanced soundtrack and an equally delicate and haunting score, the grace and intelligence of the direction has lent itself to endless analysis over the sexual imagery of the film and the themes elicited from a creature with broadly phallic and vaginal physical characteristics, a debate that compounds when you consider the status of the franchise's heroine as perhaps the great feminist icon of popular cinema.

What so few critics do, sadly, is talk about how magnificently terrifying it is. Inevitably dated by the homages, the spoofs and the outright plagiarism, Alien nevertheless continues to hold a power over this viewer after a number of viewings, its pacing setting the mood in the first act, only to mingle with the more unpredictable action in the next acts that keep the film fresh. For as much as Giger's Xenomorph attracts attention for what it symbolizes, attention should also be paid to the simple fact that the creature's constant evolution, combined with Scott's wise decision to only show the barest glimpses of the monster, allow the monster to take on a greater psychic weight in the audience's mind instead of giving it away. Even with Spielberg's Jaws, the audience had a rough idea of the shape of the shark, if not the size. Here, it's all up to guess work, and that make it all the more scary.

Alien exists in a world where space travel has become banal. Where Star Wars kicked off a host of space opera imitators, Scott's film, working off Dan O'Bannon's script (itself a horror version of his comedic Dark Star, made by John Carpenter) presents the average Joe in space. Despite the humongous size of the Nostromo, the ship in which a crew far too small for its cavernous interior resides, the ship is a towing vessel, and its crew, with the exception of a science officer, would not seem out of place on any working class job on Earth. They bitch about paychecks, grumble over the food and worry about fixing the rundown ship. They are not presented as some facile family, but they do come off as relatable people, giving the film's upcoming fantasy a realistic foundation.

Awoken from their cryogenic sleep, the crew is surprised to find they've not returned to Earth's solar system but have been redirected after intercepting a distress signal in another part of the galaxy. Immediately, the crew voices their protest, asking if they're going to get more money and threatening to simply continue back home after a long haul. Only when Ellen Ripley (Sigourney Weaver), the warrant officer, tells them that company policy dictates all ships must respond to any distress calls under threat of forfeiting payment altogether does the crew stifle their grumbles.

This first act suggests no impending doom, no sense of disquiet. Its halcyon inactivity allows Ridley Scott to probe the main areas of the Nostromo with a fluid intelligence, using each shot to establish key sections of the ship while framing them in ways that flirt with the careful compositions of 2001 while still adhering to the fast pace of commercial sci-fi like Star Wars. Scott is a notably inconsistent filmmaker, but when he's on, he has an uncanny ability to suffuse artistic mise-en-scène, even a certain amount of grace, into shots that never lose their more direct, mainstream appeal.

When the tow ship arrives in the orbit of an uninhabitable planet and a search party lands a shuttle on the barren rock in adverse conditions, the noose gently tightens around the throat, more so when the crew happens upon a massive, derelict alien ship. Jerry Goldsmith's already subtle score steps back further to let the ambient sounds of howling wind and the creaking of the decaying spaceship. Compared to the almost pedestrian spin on interstellar magnificence of the Nostromo, the alien ship is more lavish, more intricately designed and ornate, clearly the result of bioengineering compared to the obsolete industrial construction of the Nostromo. Scott's talents have never been more evident than they are when the search crew stumbles across a gigantic fossil of an alien corpse. The "space jockey" instantly changes the dynamic of the film: where the enormous derelict suggested something bizarre, this humongous corpse, frozen forever at what could be a giant cannon, one last futile gesture of defense, inspires awe and fear in equal measure. What is this thing? Are there more of him in the sector? And why does he have a gaping hole in his chest?

One of the crew finds a section in the depths of the ship filled with large, leathery eggs and, well, you know the rest. Where Alien previously existed as a realistic depiction of working class slobs in space, suddenly the film explodes into surreal, hypersexualized energy. Poor Kane (John Hurt) looks into an open ovum, gets attacked by a clawed, acidic vagina from hell, which stays on his face for a day before everything seems to return to normal. Then, a penis with a mouth bursts through his chest. So it goes.

As if the attacks weren't frightening enough, Giger's Freudian construction of the alien plays on subtle fears, most of the actually masculine, concerning rape. The "facehugger" invades Kane's mouth and, in a sense, impregnates him -- even the science officer, Ash (Ian Holm), refers to the beast as "Kane's son." Later, when Ash is revealed to be with the crew solely to ensure that the company they work for can get a hold of the alien specimen for their weapons division, he attempts to kill Ripley by choking her with a rolled-up newspaper. The surviving crew finds them and literally knock off Ash's head, revealing him to be an android. And the milky substance that runs through his wires is blatantly reminiscent of semen.

This is all well and good, but the manner in which Scott never places the focus on Giger's interpretive imagery, allowing the audience to consider it on their own terms while he gets down to the business of crafting a thriller. The use of Jonesy the cat as a miscue seems dated today mainly because the "It's Only a Cat" cliché, which had existed in bare forms before but exploded after this film. Yet Scott slyly uses the cat as a means to warn the characters, who never figure out that the cat hisses when the alien is nearby because anyone who might have put two and two together subsequently met a gruesome end. The cat's hiss, in a way, becomes the alien's "theme." Elsewhere, Scott sets up the ingenious chase through the air ducts, in which the ship captain (Tom Skerritt, proving that not even faster-than-light travel and cryostasis could propel humans far enough away from '70s hair) crawls through the vents attempting to lure the alien to the airlock. We process most of the action via the rest of the crew, who monitor movement in the ducts on a scanner that shows a second dot coming at the captain impossibly fast, disappearing and re-appearing again. Veronica Cartwright had the thankless role of being the sobbing, hysterical mess, but you empathize with her terror as she watches some unknown monster closing in on her friend.

In the climax, Scott mounts a sensory overload as Ripley sets the ship to self-destruct. Klaxons blare, lights flash and steam hisses through every leaking hole in the Nostromo. It's a bewilderingly executed segment, taking the well-defined structure of the ship's interior and throwing everything into chaos. When Ripley runs back to get the cat, there's no telling how far away she is from Jones, where the alien is, and how she can get back to the escape shuttle. Naturally, she makes it, and we get one last scare when the alien guesses ahead of Ripley and stows away on the escape pod.

In those final moments, Ripley becomes a hero for the ages, even if she managed to save no one else (well, except the damn cat). One of the enduring draws of Alien is that it's nearly impossible until the end to tell who will live. Ripley immediately projects a hardline approach in the movie, lecturing the engineers on company policy, refusing to let the search crew back because Kane's condition places them all in quarantine (our first taste of Ash's ulterior motives comes from him letting them in). But that severity is often costly in the movies, and usually the most focused one ends up dying. As Roger Ebert astutely noted in his "Great Movies" entry on the film, the cast is, for the most part, skewed to middle age. The youngest two, Cartwright and Weaver, were 29 and 30, respectively. The rest vary from mid-'30s all the way into the early '50s. These are people who just want to go home: would a fresh-faced Luke Skywalker ignore a distress call? Of course not. Hell, even Han Solo wouldn't, though he'd make a big show of ignoring it before his conscience nagged at him. Even with ship ranks, there's no real leader here, no clear social strata. They have enough of a bond with each other that each death affects them on a slightly personal level, but they're distinct enough that the driving impulse is simply fear that they'll be next. Also, their separation allows them to turn on each other that much more easily.

Not until James Cameron resurrected the franchise nearly a decade later and developed the tendrils of Ripley's personality would she become a screen icon, but what Alien lacks in its protagonist's distinction, it more than makes up for with an atmosphere and a sophistication that none of the sequels could even approach. Cameron worked magic with the material but nevertheless had to wrench it almost entirely from its horror roots into more direct action territory. Scott's film lives on as the most nuanced of the four films -- let us count those Alien vs. Predator movies as some separate, not at all equal, property -- gently laying the framework for the ideas other movies would handle more explicitly, such as the third and fourth films playing with the idea of the alien's host dictating its evolutionary outcome, the brilliant anti-corporate thread involving Weyland-Yutani's constant interference with lives simply to get a weapon they could never control, the ruthlessness but also the humanity of its heroine.

Alien
revolves around these topics with the same fluid tracking shots that it uses to move through the Nostromo, and as much as I admire Scott's decision to leave science fiction after this and Blade Runner after guessing he could go no farther in the genre -- and thus far, no one else has really exceeded what he did with those two films -- I do so wish he'd made more space films. Rarely have I felt a chill run down my spine so disturbingly as I have when watching the captain, just before going to his death, asking the ship supercomputer, MU-TH-UR, "What are my chances?" After a brief moment, the screen returns with its reply: "Does not compute." In the intervening decades, Scott has proven himself to be anything but a master, connecting only occasionally, and often only with alternate cuts that never even hit theaters. Yet Alien is undeniably a masterpiece, one of those films that meets neatly at the nexus of genre entertainment and artistic endeavor, and whether those who enjoy it today do so for its ambition and vision or for the simply glee of its lasting scares, they're not missing the point.




*Addendum: I wanted to work this into the review proper, but I have such love for the marketing campaign that went into this film that I feel it should be its own separate thread. Today, the film's trailer is almost universally recognized as the greatest preview of all time. In the late '70s, films still often came packaged in the old-school way that went obsessively into detail in trailers, not so much about plot -- that came later when audiences seemed to react so viscerally against being surprised that the industry catered to their wishes to basically know the movie before seeing it -- but in the endless parade of sales pitches. Watch the original Star Wars trailer and listen to a flat voice drone endlessly about "a big, sprawling space opera of rebellion and romance," speaking about a raucous adventure with all the conviction of a police officer reading aloud the traffic report in court. The Alien trailer has no voiceover, not even dialogue from the film. This is old-hat today (the Coen brothers even did a funny version to advertise A Serious Man), but the crafting of the preview solely through the diegetic sounds of the film's atmosphere -- the echoing klaxon, the hissing stem, the shrieking cat -- gradually mounting until it becomes a horror film in miniature, is savagely brilliant and deeply ahead of its time. Then, of course, there is the matter of the tagline, "In space, no one can hear you scream." I would give that tagline the Nobel Prize for Literature. I am the sort of person who hates marketing. I hate trailers that give too much away, or that contain the distillation of a great idea that excites me for a full product that doesn't deliver (oh, Watchmen trailer, how you lied to me), but every now and then someone puts some thought behind how they sell a movie, and the results can be as engaging as the final product. Alien is one of a handful to get it completely right.