Showing posts with label Kevin Durand. Show all posts
Showing posts with label Kevin Durand. Show all posts

Thursday, December 13

Cosmopolis (David Cronenberg, 2012)

For the last decade, David Cronenberg has retreated from his body horror nightmares of modernity and moved into the traumas that inherently exist in life, well outside contemporary anxieties. The postwar kitchen sink drama cum shattered mental breakdown of Spider. The instinctual savagery of man displayed even in the title of A History of Violence. The histories made visible on bodies via gang tattoos in Eastern Promises. The formation, and potential inadequacies, of theories to explore the psychology of all of this in A Dangerous Method. The old monsters still remain, if they are not as visible. Where the mind tends to ooze out of suppurating wounds in prior Cronenberg films, the dynamic reverses in Spider to make the body horror internal as the body collapses into the mind. In A Dangerous Method, it is Keira Knightley herself, her jutting jaw and angular frame thrown into disarray as her illness complicates the work and professional relationship of its two psychiatrists.

Cosmopolis bridges the earlier, topical body horror with the abstract, unseen terrors of Cronenberg’s late period. Indeed, in this film, the monster may be the camera itself, an Arri Aflexa that renders a picture of undeniable ugliness. Black levels pool like ink, unreal colors bleed into each other, and attempts at old-school in-camera effects make some of Hitchcock’s laughable rear-projections look like location shoots in comparison. That this is all clearly deliberate does not, on the face of it, serve as a full defense of the garish unpleasantness of the frame, and those alienated from this alienating movie cannot be blamed much for pushing outside of it. Speaking for myself, though, Cosmopolis is just about the most enthralling film of the year, capable of sucking in a viewer into the same black hole that consumes the image and the strange (and even more strangely delivered) dialogue. Not explicitly an apocalypse movie nor a Death of Cinema picture, Cronenberg’s latest feels like both, as the sudden meaningless of money threatens to take the world (and film) with it.

The film focuses on Eric Packer (Robert Pattinson), a young business genius and head of his own mutli-billion-dollar corporation. With the president in town and sparking traffic and protests, Packer informs his head of security (Kevin Durand) that “we” would like a haircut, specifically one from a barber all the way across a gridlocked Manhattan. That, more or less is it, though the film’s draining power comes from the arduous slog of the limo’s creep through town and the strange, distanced conversations Packer has in and out of his vehicle.

Pattinson, of course, is known for playing a vampire in the Twilight pictures, and here he carries himself a bit like Count Dracula, at once dignified and animalistic. He has sex with his art dealer (Juliette Binoche, all feline slink) with his hands behind his back before casually telling her he wishes to buy the Rothko Chapel and put it in his flat. He views violence with dispassion, even a smirking sense of entertainment, as he does when he sees the head of the International Monetary Fund get gruesomely killed or when an Occupy-like protester immolates himself outside Packer’s limo. The billionaire looks upon the latter with such complete remove that he ends up arguing about the unoriginality of the act with his “head of theory” (Samantha Morton), debating the sight on its grounds as a statement and dismissing it for lacking sufficient relevance and that “new” quality.

Cronenberg clearly repositions DeLillo’s novel for the 99% era, and the film aestheticizes Packer’s separation from the world just outside his bulletproofed windows and cork-lined, noise-cancelling doors. Pattinson speaks in arch dialogue, his royal “we” one of the least insufferable, incomprehensible things to come out of his mouth. He manages to be both blunt and abstract, and his line readings hit disharmonies within the natural rhythms of speech to make his speech yet more jarring. Interactions with other members of his small world provide yet more alienating talk, be it Morton’s theoretical notion that “Money has lost its narrative value” or Sarah Gadon’s wonderfully chilly performance as Packer’s new, sex-averse bride. Her reading of the line, “I smell sex all over you,” is perfectly perched between reproach and apathy, as if some part of her feels angry over her (correct) assumption of his infidelity but the rest of her is beyond caring.


Complementing the detached dialogue is some of Cronenberg’s most subversive direction. Everything about the look of Cosmopolis serves to distance Packer from the audience as much as his limo acts as a barrier between himself and the mounting unrest outside. The aforementioned inkiness of Peter Suschitzky’s digital cinematography comes into play with the black leather of the limo interior, in which everything is made inhumanly slick. This feeling is compounded by the pale glow of electronics casting an eerie, unnatural light on faces. These are garish and subtly unnerving tricks that Cronenberg takes even further by the way he gradually tilts the direction of its axis, decentering the actors and using different focal lengths to warp the spatial properties of the frame. Heads hang away from their bodies with more sense of stereoscopic depth than 3D has yet produced, and a close-up of Binoche’s arm seductively reaching for Pattinson is stretched beyond reason until the shot resembles King Kong’s mighty paw groping for Fay Wray.

Cronenberg’s typical direction resembles a doctor noting his diagnosis into a tape recorder, a clinical observation of physical and psychological traumas disturbing in its remove. Here, his camera becomes a part of the story, its image altered by a collapsing system and, more personally, Packer’s mounting stress as his bet against the value of the Chinese yuan becomes more and more foolish. The positioning of Packer as an anthropomorphization of the economic crisis is obvious, but it is the way that the camera, rather than coldly document, subjectively becomes that disaster as well that the film achieves its true power. Funny, then, that this newfound intimacy should prove more divisive and repellent for many than the rest of Cronenberg’s filmography.

The central conflict, then, lies less within its comic depiction of the 1% watching the poor literally burn as the world falls apart than the struggle of humanity against these new, digitizing forces. Technology has its own text, with its various programming languages, and its own forms of visual communication, as seen through the off-putting cinematography. Yet if the film practically dares the audience to hate it, it also does not truly embrace its revulsion, and one is left with the sense that the issue is not that new technologies are edging out humanity but that humanity is dragging its feet on its own evolution.

Technology (and the world it powers) now evolve so quickly that even Packer, in Pattinson’s 26-year-old body, admits he feels old and obsolete when confronted with an even younger whiz employee. Paul Giamatti appears at the film’s climax as a disgruntled ex-employee, the rat imagery used throughout the film finally made manifest in that most rat-like of character actors. Clammy and nervous, Giamatti’s Levin wants to kill Packer, less for revenge at being fired than as an outlet for his bewilderment at a world that now makes money by the nanosecond and thus requires constant calculations and communications faster than humans can process. When Packer confronts Levin and invites his “credible threat” to sit and discuss philosophy with him, both men almost betray a sense of relief that, despite the tension of their interaction, they can take a second just to get their bearings.

Giamatti’s shivering, despairing stalker helps visualize the fear and anguish Packer will not permit himself to show, save only for the most unexpected of triggers. The death of a favorite musician elicits his only tears, while the childhood barber he finally reaches near the end provides a level of comfort for him that no longer exists as his world changes. Where the digital focus of the film ties Cosmopolis to Cronenberg’s trendy technological horrors (think Videodrome and ExistenZ), these inklings of humanity help link the film to the director’s recent string of work. These films, either set in the past or, in the case of A History of Violence and Eastern Promises, bearing the scars of the past, set human pathology outside the modernity exhibited in his early work and in his typical style. Underneath its emotional detachment and spatial distortion, this is a human film, even if the humanity poised to perpetuate itself at the end does so in such a way that the ugliness of this new world may be preferable to what we have now.

Monday, September 17

Resident Evil: Retribution (Paul W.S. Anderson, 2012)

The Resident Evil movies have elevated the "It was all a dream" conceit into the longest-running Simpsons rake gag in cinema. In the series' expansion ever outward, continuity bends and narratives repeat themselves with minor variations that culminate in massive, butterfly effect divergencies. Afterlife, the previous film in the franchise and the first since the original film to feature Paul W.S. Anderson back behind the camera, gave this tendency an extra push by incorporating some of the distinct styles of the preceding three films. It brought back the claustrophobia of the first film's haunted-mansion setup, Apocalypse's street war congestion of bodies, and Extinction's sense of sheer scale and devastation (taken one further by going from a national backdrop to a global one). In folding back the series into this new film, Afterlife revealed itself to be more concerned with the self-reflexive, and video-game-like, aspects of this franchise than its straightforward upheavals with each film.

Nothing in Afterlife, however, can compare with Retribution. In a defiantly metacinematic opening, Retibution plays a sequence in reverse, instantly calling attention to the falsity of the image even before it zooms into into a black void filled with screens dotted with scenes of the Resident Evil films to this point. Alice (Milla Jovovich) pops up on one of the screens and directly addresses the audience, providing a recap of what has happened so far. I'm not one for lengthy exposition, but in a series filled with convoluted repetitions, incessant reversals and an increasing amount of clones, every little bit helps. Yet Alice's clarifications become amusingly irrelevant mere moments after she concludes her spiel, as Anderson soon plunges into constantly shifting levels of false reality that render moot an awareness of the story from sequence to sequence, much less across films.

Following the gorgeous opening and extended narration, Retribution dissonantly cuts to suburban placidity, with Alice waking to a comfortable life with a loving husband (Oded Fehr) and a deaf daughter, Becky (Aryana Engineer). All is well, until someone turns around and comes face to face with a zombie invasion. Alice frantically fights off the hordes of undead as long as possible, and just when all seems lost, she wakes up in a facility run by the Umbrella Corporation, Resident Evil's own Weyland-Yutani. Or is the Alice in suburbia the same one in a prison cell? This is bewildering stuff, made yet more confusing by the fact that this information, and a rescue attempt, is helpfully conveyed by Alice's overseeing nemesis, Umbrella head Albert Wesker (Shawn Roberts) and his operative Ada Wong (Li Bingbing). What's more, Wesker sends a team to extract Alice, featuring a character from a previous film thought dead. Other characters return as well, such as Jill Valentine (Sienna Guillory), only to find themselves the villain thanks to mind-control devices.

But to worry about the plot of Resident Evil: Retribution or even how the larger pieces fit together is to focus on the precisely wrong aspect of the film and the franchise as a whole under Anderson's guidance. The hows and whys of Alice's unlikely partnership with her enemy and how some characters can return from the dead (to say nothing of Michelle Rodriguez returning as two characters, a "good Rain" and "bad Rain") hardly matter compared to the grandiose funhouse in which Anderson places these characters. True to Umbrella's outsized corporate greed and unlimited resources, Retribution takes place in a remote underwater facility that houses several zones that recreate major cities as a means of running test scenarios for the companies biological weaponry. As such, Retribution operates less through a linear plot than a routine reset of setting and even character as some figures change between the vast rooms. Having started with a tonally faithful adaptation of one of the most cinematic video game franchises, Anderson at last pulls back so far that his camera captures the conventions of video games themselves. Every room is its own game level, with the only sense of linearity in the arrangement of baddies in increasing threat levels. Where the New York mock-up is in relation to the Tokyo recreation is not immediately apparent, but the presence of massive, weapon-brandishing creatures in the former and merely the average zombies in the latter suggests a path of progression toward the intended escape.

Yet for a series already marked by an overwhelming sense of nihilism, this casual use of false environments and a cloned populace to fill them finds new areas of troubling implication. Overseen by the organizing artificial intelligence program known as the Red Queen, this collection of simulation hubs serves only as a killing field for clones programmed with just enough intelligence to react to their own slaughter. In video-game terms, they are NPCs, there to interact superficially in an environment before inevitably dying. This grim revelation could be seen as a commentary on action film as well, in which the same basic character types are reused time after time, occasionally altered as a means of adding "originality" to stale formulas while still keep ing all the components basically unchanged. Anderson even adds a wisp of melancholy to this human recycling, regularly placing Alice with someone she recognizes but who, as a clone of that deceased person, does not remember her.

Elsewhere, there is something darkly amusing about the largest location hub of this testing floor, and the central passage that links all, is not the fake Moscow or New York or what have you but merely Suburbia. It makes a strange kind of sense: suburbia contains all the oblivious, bourgeois contentment that makes a military-industrial complex possible. Suburbia built Umbrella more than all the national governments represented by their replicated cultural centers, just as idyllic suburbia is where bored, inactive children pass their time playing the sort of hyperviolent, vicariously energetic video games that spawned this franchise.

Take away these clever, insidious ideas, however, and Resident Evil: Retribution still works as a crackerjack action film. If the plot is so deliberately convoluted that it makes next to no sense on a surface level, Anderson's direction has a fluidity and coherence to it that makes following along to the spectacle simple. Anderson's love affair with slow motion, not quite at Zack Snyder-levels of obnoxiousness but close on Afterlife, is not so much reduced here but refined, made less into an awkward crutch than a part of the visual rhythm of the shots. Those shots are also frequently breathtaking, such as the holding cell in which Alice awakens early in the film, a geometrically precise, seemingly endless tower that dwarfs the heroine as the director looks down from far away. Light and color within Umbrella's artificial microcosm is used with audacious control, whether in the rush of red lasers down a brilliant white corridor as the hall turns to darkness behind the wall of beams or in the literal blackening of the "sky" when a massive explosion tears through one of the zones. Perhaps the most self-consciously beautiful shot in the film shows zombies underwater floating up to their prey, the frenzied, feeding mass around the poor soul growing so dense it sinks into the pyramidical rise of fresh feeders below.

Nevertheless, even that moment, lit and framed like a demented but magnificent painting, does not distract from the crowd-pleasing momentum. If Anderson brings auteurist tics to his work, he never allows the immaculate framing and self-reflexive cheek to distract from the simple pleasures of putting together a good sequence. He dots Retribution with homages—Becky being drawn into a sort of Newt-Ripley relationship with Alice, a short burst of spaghetti western music played during the confrontation between Alice and Jill, perhaps a vague nod to Extinction's style but also a fun placement of an arid desert duel in the Siberian tundra—but these are all just one more part of the show, metatextual winks to those who spot them but also valid plot directions and stylistic flourishes in their own right. Retribution, like its predecessors, suffers from stodgy dialogue that locks the actors into wooden deliveries. As a simultaneously unpretentious and surprisingly analytical work of popular art, however, this is one of the most fascinating pictures of the year, and Anderson's finest work to date. Given the manner that these films always find new levels of spectacle, thematic darkness and gloriously shot sets, however, perhaps that designation should be reserved until Anderson finally puts a shotgun blast of quarters through the head of this franchise.